Buff Tucker hat geschrieben:This is particularly annoying when you lose a good weapon that you can't find in the regular weapon shop, like the andergaster or the oxherd.
Would it be possible to make the weapon unusable when it breaks, but keep it in the inventory so it can be repaired later?
Because these weapons are very strong, they should be hard to find.
In my opinion they BREAK THE BALANCE OF THE WHOLE DSA-Game.
They hit with round about the double power of an "normal" weapon like a sword or so and they make many wounds with only one single hit and you do not need to learn any special maneuvers when you use them, because they are so strong.
Because of that i am not very content with the idea, that they could be easily repaired (instead of breaking and vanishing as it is now).