I noticed that when your weapon break in combat, it disappears forever.
This is particularly annoying when you lose a good weapon that you can't find in the regular weapon shop, like the andergaster or the oxherd.
Would it be possible to make the weapon unusable when it breaks, but keep it in the inventory so it can be repaired later?
About broken weapons
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- Buff Tucker
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Re: About broken weapons
Buff Tucker hat geschrieben: This is particularly annoying when you lose a good weapon that you can't find in the regular weapon shop, like the andergaster or the oxherd.
Would it be possible to make the weapon unusable when it breaks, but keep it in the inventory so it can be repaired later?
Because these weapons are very strong, they should be hard to find.
In my opinion they BREAK THE BALANCE OF THE WHOLE DSA-Game.
They hit with round about the double power of an "normal" weapon like a sword or so and they make many wounds with only one single hit and you do not need to learn any special maneuvers when you use them, because they are so strong.
Because of that i am not very content with the idea, that they could be easily repaired (instead of breaking and vanishing as it is now).
- Buff Tucker
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I gave examples of powerful weapons, but there are many other weapons you can't find in the regular shop.
And I disagree with your balance breaking comment: if you think a guy with an andergaster is overpowered, just get one yourself to restore the balance
The system just isn't made for swashbuckler types.
I wouldn't recommend chain weapons, they do damage but the fumble chances are high, and some fumbles can end a fight quickly (weapon breaking, self-hit, ...)
And I disagree with your balance breaking comment: if you think a guy with an andergaster is overpowered, just get one yourself to restore the balance

I wouldn't recommend chain weapons, they do damage but the fumble chances are high, and some fumbles can end a fight quickly (weapon breaking, self-hit, ...)
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